Most of this info belongs on the specific class pages. Please add some links to the Table of Contents and split this page to separate pages, then remove this template. Cleanup this page! Haste (10) http:// Flash Jump (5) 10. 1 Lucky Seven (1), 4 Flash Jump (4). Post-RED Shadower Build. BoT is pretty much THE skill in third job. This article could use a cleanup in order to be more legible and/or presentable. Please help improve this article in any way possible. Remember to follow our editing guidelines when improving existing articles. If you can improve this page, please edit it, or help by discussing possible changes on the talk page. If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox? Cleanup required: April 2. Most Explorer characters begin the game as Beginners in Maple Island. Once players have trained their characters to the appropriate levels and have met the stat requirements, they may complete the first job advancement. Players are faced with 5 choices: the Warrior, Bowman, Thief, Magician or Pirate. All jobs require the player to be at least level 1. Each job has different stat requirements. The first job choice decides the class of the character. It should be noted that you may be over the level to make the job advancement, but this is not recommended, especially if you are a magician or a warrior, as you will lose HP or MP, depending on your class. All future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, he/she cannot change it. However, for Explorers, once you reach level 1. Corsair, you can change your job to a Cannon Master or a Buccaneer, and your DEX will automatically convert to STR). Only characters levels 3. The classes that are made available this time differ with the player's first job. Thieves may choose between Assassins or Bandits. An Assassin's weapon of choice is a claw that is used to launch throwing stars; a Bandit wields daggers. Magicians will be given the option of either Cleric with healing and Holy- based attacks, or two different types of Wizards with either fire and poison or ice and lightning attacks. Magicians attack with wands and staves. A Bowman can choose to become a Hunter who equips a bow or a Crossbowman who sports a crossbow. Finally, a Warrior can choose between becoming a Page who attacks with blunt weapons or swords, a Spearman who uses spears or pole arms, or a Fighter who uses swords or axes. Shadower hyper skill build. Chief Bandit and Shadower. Hyper Jump: Passively increase your jump by 10. Pirates may choose between Brawlers or Gunslingers. Each class has its own merits and disadvantages. As is the case with each job advancement, new skills are introduced to the player. At level 6. 0, characters can once again change their job by talking to their respective 3rd job instructors at the Mystics Hut in El Nath of Ossyria and completing two quests assigned to them. Unlike previous job advancements, the player is not given a choice. Thieves who became Assassins become Hermits, but Thieves who chose to become Bandits become Chief Bandits. Magicians who chose the Cleric path become Priests and Wizards of both types become Mages. Hunters become Rangers and Crossbowmen become Snipers. Warriors who became Pages become White Knights, Spearmen become Berserkers, and Fighters become Crusaders. Pirates who became Brawlers become Marauders, Gunslingers become Outlaws. At level 1. 00, the character can again change classes and become even more powerful with their fourth job advancement. The Hermits become Night Lords, Chief Bandit become Shadowers, Rangers become Bow Masters, Snipers become Marksmen, Priests become Bishops, Mages comes Arch Mages, Crusaders become Heroes, Knights become Paladins, Berserkers become Dark Knights, Marauders become Buccaneers, and Outlaws become Corsairs. Players are granted 4th job status after they have retrieved 2 items for their respective 4th job instructors that are located in Leafre. Other characters begin the game depending on their job. A Dual Blade starts out at the Secret Garden.
A Cannoneer starts out at Coco Island, and then reaches the Nautilus. Mihile, after the intro, and all Cygnus Knights start from Ereve. Aran starts from Rien, Evan starts from Nautilus and Henesys respectively, Mercedes starts from the past in Elluel, Phantom starts from his ship, Lumiere, and Luminous starts off at past Temple of Time, and eventually reaches Lania's house in Ellinia. All Resistance characters, except Demon Avenger/Slayer, which starts from the past in Temple of Time, start in Edelstein. Both Nova characters, Kaiser and Angelic Buster, start in Pantheon. At level 1. 40, all characters receive Hyper Skills, skills to enhance their current skills. This of course needs a pre- requisite level required. At higher levels, more Hyper Skills can be obtained until Level 2. The recent patches increased the highest level that can be achieved : Level 2. All characters have about the same job advancement level, except Dual Blade and Evan. Cygnus Knights used to have a maximum level of 1. Thunder Breakers, Wind Archers, and Dawn Warriors. There is also another branch of characters named Ultimate Explorers, using Level 1. Cygnus Knights as a base, but as of these recent patches, this branch cannot be created anymore. Job Descriptions. Warrior. Warriors use brute strength to take down foes. Of all the classes, Warriors are the only class that fight melee during their first and second jobs. They are easily the most powerful melee attackers in later levels. Warriors possess the most HP and the greatest defense in the game due to their powerful armor. Coupled with their high attack, warriors become very powerful. Their greatest weakness is their horrible accuracy. While Bowmen can hit boss monsters 4. Warriors will have trouble hitting foes the same level as them unless they sacrifice their strength for dexterity or scroll their equipment to provide additional accuracy. For example, a level 2. Archer could hit an Iron Hog at pig beach despite it being 1. However, there's a possibility of the monster having very high avoidability, thus making it harder to get decent damage. Usually, when your accuracy and level isn't enough to match the level and avoidability of the monster, you either get miss or 1 damage. Their poor mobility also causes training difficulties in terms of speed. Warriors usually use upgrade scrolls to add speed to their equipment so that they can move faster, increasing their training rate as a result. Warriors have the choice of becoming Spearmen, Pages, or Fighters at level 3. Berserker can learn abilities such as Dragon Roar (which is a ranged attack with an AOE, or Area of Effect) in the third job, as well as Elemental Charges for Knights and Combo Attacks for Crusaders. People usually decide to become warriors due to their large damage to opponents at around level 5. However, there are some social issues to warriors. Yet, however, Spearmen are usually chosen at around level 4. Pages are looked at as a minority. They do not possess the raw power, in the case of Fighters, or the special skills, in the case of Spearmen, required to be a powerful character. This is why people choose not to become a page. Their only advantage are the powerful skills at around the third job advancement, but many Pages do not make it this far. There is also another band of Warriors, called . This means that they have around 1. HP at level 3. 0 and hence the job advancement. However, getting to level 3. Strength and Dexterity. Now, you may think to yourself, . This is a huge advantage, due to the large amount of HP, meaning that low leveled HP warriors, at around level 4. However, HP Warriors take far longer than any other job advancement to train and become strong, and that is why most people choose not to take this route. Demon Avenger is this type of Warrior, where he/she only uses HP in his/her skills. Aran is Warrior Hero, while Demon Avenger/Slayer is a Warrior Resistance, and Dawn Warrior is a Cygnus Knights Warrior. Mihile is also a Cygnus Knights Warrior Instructor, while Kaiser is a Nova Warrior. Bowman. Bowmen are the antithesis of Warriors. They use dexterity to take down a foe with arrows. While their damage is very low in the beginning of the game, their skills make up for it with probability and statistics. Critical shots can raise damage by 1. Archer guide). It does not work all the time, since it is only a 4. Don't be surprised if you see 4. Archers have the second lowest weapon- defensive equipments of all the classes, whereby the lowest would be Mages, (Though they have very high magic defense.)Bowmen have the most unstable damage in the game until they learn Bow/Crossbow Mastery (which will raise their minimum damage) in their second job advancements. However, in the 4th job, the stability improves somewhat when they get advanced mastery, but it goes back to being even more unstable once they activate the buff sharp eyes. The Bowmen's greatest weaknesses are its lack of mobility and low HP (same as Thieves on average). Archers have long range, but their average speed, and the fact that they cannot move while attacking, are problematic. What is more is that they cannot jump and shoot at the same time unlike their counterpart, the Assassin. Although they do not specialize in melee attacks and their weapons allow them to knock an enemy away to a safer distance. This would be a good help in lower levels during large mob spawns. They also have moderately high avoidability, second to luck based thieves as the LUK stat adds more avoid. Other weaknesses include the fact that they are required to buy, make, or find arrows until the skill . However, keep in mind that Soul Arrow does not retain the stat boosts that come with special arrows, although the damage difference of special arrow is rather small. This skill, however, provides an advantage over Assassins who do not get the skill . Arrows are not that pricey though, it's 1 meso per 1 arrow or 1. Alternatively, Vicious at Henesys market can forge 1.
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